RedM Natives

_0x427C919E9809E370

Hash0x427C919E9809E370
Runtime nameN_0x427c919e9809e370
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x427C919E9809E370(int trackIndex, int p1);

Parameters

NameTypeDescription
trackIndexint—
p1int—

Returns void

Usage

Lua
N_0x427c919e9809e370(trackIndex, p1)

-- always works, by hash
Citizen.InvokeNative(0x427C919E9809E370, trackIndex, p1)
JavaScript and C#
JavaScript
N_0x427c919e9809e370(trackIndex, p1);

// by hash
Citizen.invokeNative('0x427C919E9809E370', trackIndex, p1);
C#
Function.Call((Hash)0x427C919E9809E370, trackIndex, p1);
  • This native has no known name, so the runtime exposes it only as N_0x427c919e9809e370 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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