RedM Natives

_0x4C60C333F9CCA2B6

_SET_DRAFT_VEHICLE_*

Hash0x4C60C333F9CCA2B6
Runtime nameN_0x4c60c333f9cca2b6
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x4C60C333F9CCA2B6(Vehicle vehicle, BOOL p1);

Parameters

NameTypeDescription
vehicleVehicle—
p1BOOL—

Returns void

Description

Params: p1 usually true in R* Scripts
_SET_DRAFT_VEHICLE_*

Usage

Lua
N_0x4c60c333f9cca2b6(vehicle, p1)

-- always works, by hash
Citizen.InvokeNative(0x4C60C333F9CCA2B6, vehicle, p1)
JavaScript and C#
JavaScript
N_0x4c60c333f9cca2b6(vehicle, p1);

// by hash
Citizen.invokeNative('0x4C60C333F9CCA2B6', vehicle, p1);
C#
Function.Call((Hash)0x4C60C333F9CCA2B6, vehicle, p1);
  • This native has no known name, so the runtime exposes it only as N_0x4c60c333f9cca2b6 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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