RedM Natives

_0x63509DDF102E08E8

Hash0x63509DDF102E08E8
Runtime nameN_0x63509ddf102e08e8
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x63509DDF102E08E8(int trackIndex, int p1);

Parameters

NameTypeDescription
trackIndexint—
p1int—

Returns void

Usage

Lua
N_0x63509ddf102e08e8(trackIndex, p1)

-- always works, by hash
Citizen.InvokeNative(0x63509DDF102E08E8, trackIndex, p1)
JavaScript and C#
JavaScript
N_0x63509ddf102e08e8(trackIndex, p1);

// by hash
Citizen.invokeNative('0x63509DDF102E08E8', trackIndex, p1);
C#
Function.Call((Hash)0x63509DDF102E08E8, trackIndex, p1);
  • This native has no known name, so the runtime exposes it only as N_0x63509ddf102e08e8 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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