RedM Natives

_0x6B53F4B811E583D2

Hash0x6B53F4B811E583D2
Runtime nameN_0x6b53f4b811e583d2
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x6B53F4B811E583D2(Vehicle vehicle, BOOL toggle);

Parameters

NameTypeDescription
vehicleVehicle—
toggleBOOL—

Returns void

Usage

Lua
N_0x6b53f4b811e583d2(vehicle, toggle)

-- always works, by hash
Citizen.InvokeNative(0x6B53F4B811E583D2, vehicle, toggle)
JavaScript and C#
JavaScript
N_0x6b53f4b811e583d2(vehicle, toggle);

// by hash
Citizen.invokeNative('0x6B53F4B811E583D2', vehicle, toggle);
C#
Function.Call((Hash)0x6B53F4B811E583D2, vehicle, toggle);
  • This native has no known name, so the runtime exposes it only as N_0x6b53f4b811e583d2 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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