RedM Natives

_0x6DE072AC8A95FFC1

_SET_INSTANTLY_* - _SET_MISSION_TRAIN*

Hash0x6DE072AC8A95FFC1
Runtime nameN_0x6de072ac8a95ffc1
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x6DE072AC8A95FFC1(Vehicle vehicle, BOOL p1);

Parameters

NameTypeDescription
vehicleVehicle—
p1BOOL—

Returns void

Description

_SET_INSTANTLY_* - _SET_MISSION_TRAIN*

Usage

Lua
N_0x6de072ac8a95ffc1(vehicle, p1)

-- always works, by hash
Citizen.InvokeNative(0x6DE072AC8A95FFC1, vehicle, p1)
JavaScript and C#
JavaScript
N_0x6de072ac8a95ffc1(vehicle, p1);

// by hash
Citizen.invokeNative('0x6DE072AC8A95FFC1', vehicle, p1);
C#
Function.Call((Hash)0x6DE072AC8A95FFC1, vehicle, p1);
  • This native has no known name, so the runtime exposes it only as N_0x6de072ac8a95ffc1 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.