RedM Natives

_0xAE7E66A61E7C17A5

_SET_TRAIN_*

Hash0xAE7E66A61E7C17A5
Runtime nameN_0xae7e66a61e7c17a5
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xAE7E66A61E7C17A5(Vehicle train, BOOL p1);

Parameters

NameTypeDescription
trainVehicle—
p1BOOL—

Returns void

Description

_SET_TRAIN_*

Usage

Lua
N_0xae7e66a61e7c17a5(train, p1)

-- always works, by hash
Citizen.InvokeNative(0xAE7E66A61E7C17A5, train, p1)
JavaScript and C#
JavaScript
N_0xae7e66a61e7c17a5(train, p1);

// by hash
Citizen.invokeNative('0xAE7E66A61E7C17A5', train, p1);
C#
Function.Call((Hash)0xAE7E66A61E7C17A5, train, p1);
  • This native has no known name, so the runtime exposes it only as N_0xae7e66a61e7c17a5 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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