RedM Natives

_0xC351394B932A6A50

Hash0xC351394B932A6A50
Runtime nameN_0xc351394b932a6a50
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xC351394B932A6A50(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0xc351394b932a6a50(p0)

-- always works, by hash
Citizen.InvokeNative(0xC351394B932A6A50, p0)
JavaScript and C#
JavaScript
N_0xc351394b932a6a50(p0);

// by hash
Citizen.invokeNative('0xC351394B932A6A50', p0);
C#
Function.Call((Hash)0xC351394B932A6A50, p0);
  • This native has no known name, so the runtime exposes it only as N_0xc351394b932a6a50 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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