RedM Natives

_0xC4A2C11FC0D41916

_SET_DRAFT_VEHICLE_(STOP?)*

Hash0xC4A2C11FC0D41916
Runtime nameN_0xc4a2c11fc0d41916
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xC4A2C11FC0D41916(Vehicle vehicle, BOOL p1);

Parameters

NameTypeDescription
vehicleVehicle—
p1BOOL—

Returns void

Description

_SET_DRAFT_VEHICLE_(STOP?)*

Usage

Lua
N_0xc4a2c11fc0d41916(vehicle, p1)

-- always works, by hash
Citizen.InvokeNative(0xC4A2C11FC0D41916, vehicle, p1)
JavaScript and C#
JavaScript
N_0xc4a2c11fc0d41916(vehicle, p1);

// by hash
Citizen.invokeNative('0xC4A2C11FC0D41916', vehicle, p1);
C#
Function.Call((Hash)0xC4A2C11FC0D41916, vehicle, p1);
  • This native has no known name, so the runtime exposes it only as N_0xc4a2c11fc0d41916 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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