RedM Natives

_0xCBF88256E44D5D39

Used in Script Function MC_LOCAL_SETUP_VEH - enabling transitions

Hash0xCBF88256E44D5D39
Runtime nameN_0xcbf88256e44d5d39
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xCBF88256E44D5D39(Vehicle vehicle, BOOL p1);

Parameters

NameTypeDescription
vehicleVehicle—
p1BOOL—

Returns void

Description

Used in Script Function MC_LOCAL_SETUP_VEH - enabling transitions

Usage

Lua
N_0xcbf88256e44d5d39(vehicle, p1)

-- always works, by hash
Citizen.InvokeNative(0xCBF88256E44D5D39, vehicle, p1)
JavaScript and C#
JavaScript
N_0xcbf88256e44d5d39(vehicle, p1);

// by hash
Citizen.invokeNative('0xCBF88256E44D5D39', vehicle, p1);
C#
Function.Call((Hash)0xCBF88256E44D5D39, vehicle, p1);
  • This native has no known name, so the runtime exposes it only as N_0xcbf88256e44d5d39 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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