RedM Natives

_0xD0AABE5B9F8FA589

Hash0xD0AABE5B9F8FA589
Runtime nameN_0xd0aabe5b9f8fa589
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xD0AABE5B9F8FA589(int trackIndex, float p1);

Parameters

NameTypeDescription
trackIndexint—
p1float—

Returns void

Usage

Lua
N_0xd0aabe5b9f8fa589(trackIndex, p1)

-- always works, by hash
Citizen.InvokeNative(0xD0AABE5B9F8FA589, trackIndex, p1)
JavaScript and C#
JavaScript
N_0xd0aabe5b9f8fa589(trackIndex, p1);

// by hash
Citizen.invokeNative('0xD0AABE5B9F8FA589', trackIndex, p1 + 0.0000001);
C#
Function.Call((Hash)0xD0AABE5B9F8FA589, trackIndex, p1);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0xd0aabe5b9f8fa589 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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