RedM Natives

_0xD0BA1853D76683C8

Hash0xD0BA1853D76683C8
Runtime nameN_0xd0ba1853d76683c8
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xD0BA1853D76683C8(int trackIndex, float x, float y, float z, Any p4);

Parameters

NameTypeDescription
trackIndexint—
xfloat—
yfloat—
zfloat—
p4Any—

Returns void

Usage

Lua
N_0xd0ba1853d76683c8(trackIndex, x, y, z, p4)

-- always works, by hash
Citizen.InvokeNative(0xD0BA1853D76683C8, trackIndex, x, y, z, p4)
JavaScript and C#
JavaScript
N_0xd0ba1853d76683c8(trackIndex, x, y, z, p4);

// by hash
Citizen.invokeNative('0xD0BA1853D76683C8', trackIndex, x + 0.0000001, y + 0.0000001, z + 0.0000001, p4);
C#
Function.Call((Hash)0xD0BA1853D76683C8, trackIndex, x, y, z, p4);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0xd0ba1853d76683c8 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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