RedM Natives

_0xD826690B5CF3BEFF

Hash0xD826690B5CF3BEFF
Runtime nameN_0xd826690b5cf3beff
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xD826690B5CF3BEFF(Vehicle vehicle, Any p1);

Parameters

NameTypeDescription
vehicleVehicle—
p1Any—

Returns void

Usage

Lua
N_0xd826690b5cf3beff(vehicle, p1)

-- always works, by hash
Citizen.InvokeNative(0xD826690B5CF3BEFF, vehicle, p1)
JavaScript and C#
JavaScript
N_0xd826690b5cf3beff(vehicle, p1);

// by hash
Citizen.invokeNative('0xD826690B5CF3BEFF', vehicle, p1);
C#
Function.Call((Hash)0xD826690B5CF3BEFF, vehicle, p1);
  • This native has no known name, so the runtime exposes it only as N_0xd826690b5cf3beff (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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