RedM Natives

_0xE682002DB1F30669

Hash0xE682002DB1F30669
Runtime nameN_0xe682002db1f30669
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xE682002DB1F30669(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0xe682002db1f30669(p0)

-- always works, by hash
Citizen.InvokeNative(0xE682002DB1F30669, p0)
JavaScript and C#
JavaScript
N_0xe682002db1f30669(p0);

// by hash
Citizen.invokeNative('0xE682002DB1F30669', p0);
C#
Function.Call((Hash)0xE682002DB1F30669, p0);
  • This native has no known name, so the runtime exposes it only as N_0xe682002db1f30669 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.