RedM Natives

_0xEF28A614B4B264B8

_SET_TRAIN_*

Hash0xEF28A614B4B264B8
Runtime nameN_0xef28a614b4b264b8
NamespaceVEHICLE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xEF28A614B4B264B8(Vehicle train, BOOL p1);

Parameters

NameTypeDescription
trainVehicle—
p1BOOL—

Returns void

Description

_SET_TRAIN_*

Usage

Lua
N_0xef28a614b4b264b8(train, p1)

-- always works, by hash
Citizen.InvokeNative(0xEF28A614B4B264B8, train, p1)
JavaScript and C#
JavaScript
N_0xef28a614b4b264b8(train, p1);

// by hash
Citizen.invokeNative('0xEF28A614B4B264B8', train, p1);
C#
Function.Call((Hash)0xEF28A614B4B264B8, train, p1);
  • This native has no known name, so the runtime exposes it only as N_0xef28a614b4b264b8 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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