RedM Natives

SET_ALLOW_VEHICLE_EXPLODES_ON_CONTACT

Hash0x8D3230A0ED7DE39F
Runtime nameSetAllowVehicleExplodesOnContact
NamespaceVEHICLE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x3441CAD2F2231923

Signature

void SET_ALLOW_VEHICLE_EXPLODES_ON_CONTACT(Vehicle vehicle, BOOL p1);

Parameters

NameTypeDescription
vehicleVehicle—
p1BOOL—

Returns void

Usage

Lua
SetAllowVehicleExplodesOnContact(vehicle, p1)

-- always works, by hash
Citizen.InvokeNative(0x8D3230A0ED7DE39F, vehicle, p1)
JavaScript and C#
JavaScript
SetAllowVehicleExplodesOnContact(vehicle, p1);

// by hash
Citizen.invokeNative('0x8D3230A0ED7DE39F', vehicle, p1);
C#
Function.Call((Hash)0x8D3230A0ED7DE39F, vehicle, p1);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.