RedM Natives

SET_VEHICLE_LOD_MULTIPLIER

Hash0x5F5E2B1B9EAECC0F
Runtime nameSetVehicleLodMultiplier
NamespaceVEHICLE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x93AE6A61BE015BF1

Signature

void SET_VEHICLE_LOD_MULTIPLIER(Vehicle vehicle, float multiplier);

Parameters

NameTypeDescription
vehicleVehicle—
multiplierfloat—

Returns void

Usage

Lua
SetVehicleLodMultiplier(vehicle, multiplier)

-- always works, by hash
Citizen.InvokeNative(0x5F5E2B1B9EAECC0F, vehicle, multiplier)
JavaScript and C#
JavaScript
SetVehicleLodMultiplier(vehicle, multiplier);

// by hash
Citizen.invokeNative('0x5F5E2B1B9EAECC0F', vehicle, multiplier + 0.0000001);
C#
Function.Call((Hash)0x5F5E2B1B9EAECC0F, vehicle, multiplier);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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