RedM Natives

_DETACH_DRAFT_VEHICLE_HARNESS_PED

Hash0xB36D3EC70963BE60
Runtime nameDetachDraftVehicleHarnessPed
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _DETACH_DRAFT_VEHICLE_HARNESS_PED(Vehicle draft, Ped ped);

Parameters

NameTypeDescription
draftVehicle—
pedPed—

Returns BOOL

Usage

Lua
local retval = DetachDraftVehicleHarnessPed(draft, ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB36D3EC70963BE60, draft, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DetachDraftVehicleHarnessPed(draft, ped);

// by hash
const retval = Citizen.invokeNative('0xB36D3EC70963BE60', draft, ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xB36D3EC70963BE60, draft, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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