_DETACH_WAGON_ENTITY_FROM_TRAIN
Only used in train_robbery4 R* Script _C* - _DEL*
Hash
0x54CBDD6E1B4CB4DFRuntime name
DetachWagonEntityFromTrainNamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _DETACH_WAGON_ENTITY_FROM_TRAIN(Entity entity);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
Returns void
Description
Only used in train_robbery4 R* Script
_C* - _DEL*
Usage
DetachWagonEntityFromTrain(entity)
-- always works, by hash
Citizen.InvokeNative(0x54CBDD6E1B4CB4DF, entity)JavaScript and C#
DetachWagonEntityFromTrain(entity);
// by hash
Citizen.invokeNative('0x54CBDD6E1B4CB4DF', entity);Function.Call((Hash)0x54CBDD6E1B4CB4DF, entity);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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