_GET_NEAREST_TRAIN_TRACK_POSITION
Hash
0x6DE03BCC15E81710Runtime name
GetNearestTrainTrackPositionNamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Vector3 _GET_NEAREST_TRAIN_TRACK_POSITION(float x, float y, float z);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
Returns Vector3
Usage
local retval = GetNearestTrainTrackPosition(x, y, z)
-- always works, by hash
local retval = Citizen.InvokeNative(0x6DE03BCC15E81710, x, y, z, Citizen.ResultAsVector())JavaScript and C#
const retval = GetNearestTrainTrackPosition(x, y, z);
// by hash
const retval = Citizen.invokeNative('0x6DE03BCC15E81710', x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsVector());Vector3 retval = Function.Call<Vector3>((Hash)0x6DE03BCC15E81710, x, y, z);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.