RedM Natives

_GET_NEAREST_TRAIN_TRACK_POSITION

Hash0x6DE03BCC15E81710
Runtime nameGetNearestTrainTrackPosition
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Vector3 _GET_NEAREST_TRAIN_TRACK_POSITION(float x, float y, float z);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—

Returns Vector3

Usage

Lua
local retval = GetNearestTrainTrackPosition(x, y, z)

-- always works, by hash
local retval = Citizen.InvokeNative(0x6DE03BCC15E81710, x, y, z, Citizen.ResultAsVector())
JavaScript and C#
JavaScript
const retval = GetNearestTrainTrackPosition(x, y, z);

// by hash
const retval = Citizen.invokeNative('0x6DE03BCC15E81710', x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsVector());
C#
Vector3 retval = Function.Call<Vector3>((Hash)0x6DE03BCC15E81710, x, y, z);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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