RedM Natives

_GET_TRACK_AMOUNT_OF_VISIBLE_PIXELS

Requires a visibility tracker on the vehicle (TRACK_VEHICLE_VISIBILITY)

Hash0x13C190302369308B
Runtime nameGetTrackAmountOfVisiblePixels
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _GET_TRACK_AMOUNT_OF_VISIBLE_PIXELS(Vehicle vehicle);

Parameters

NameTypeDescription
vehicleVehicle—

Returns int

Description

Requires a visibility tracker on the vehicle (TRACK_VEHICLE_VISIBILITY)

Usage

Lua
local retval = GetTrackAmountOfVisiblePixels(vehicle)

-- always works, by hash
local retval = Citizen.InvokeNative(0x13C190302369308B, vehicle, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetTrackAmountOfVisiblePixels(vehicle);

// by hash
const retval = Citizen.invokeNative('0x13C190302369308B', vehicle, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x13C190302369308B, vehicle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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