RedM Natives

_GET_TRAIN_CAR

Returns train car, use GET_TRAIN_CARRIAGE when trailerNumber is bigger than 0

Hash0x671A07C9A1CD50A5
Runtime nameGetTrainCar
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Entity _GET_TRAIN_CAR(Vehicle train);

Parameters

NameTypeDescription
trainVehicle—

Returns Entity

Description

Returns train car, use GET_TRAIN_CARRIAGE when trailerNumber is bigger than 0

Usage

Lua
local retval = GetTrainCar(train)

-- always works, by hash
local retval = Citizen.InvokeNative(0x671A07C9A1CD50A5, train, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetTrainCar(train);

// by hash
const retval = Citizen.invokeNative('0x671A07C9A1CD50A5', train, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x671A07C9A1CD50A5, train);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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