RedM Natives

_GET_TRAIN_CARRIAGE_TRAILER_NUMBER

Returns iNumCars - to be used with GET_TRAIN_CARRIAGE (trailerNumber)

Hash0x60B7D1DCC312697D
Runtime nameGetTrainCarriageTrailerNumber
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _GET_TRAIN_CARRIAGE_TRAILER_NUMBER(Vehicle train);

Parameters

NameTypeDescription
trainVehicle—

Returns int

Description

Returns iNumCars - to be used with GET_TRAIN_CARRIAGE (trailerNumber)
_C* (O, P, Q, R)

Usage

Lua
local retval = GetTrainCarriageTrailerNumber(train)

-- always works, by hash
local retval = Citizen.InvokeNative(0x60B7D1DCC312697D, train, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetTrainCarriageTrailerNumber(train);

// by hash
const retval = Citizen.invokeNative('0x60B7D1DCC312697D', train, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x60B7D1DCC312697D, train);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.