RedM Natives

_GET_TRAIN_DIRECTION

Hash0x3C9628A811CBD724
Runtime nameGetTrainDirection
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _GET_TRAIN_DIRECTION(Vehicle train);

Parameters

NameTypeDescription
trainVehicle—

Returns BOOL

Usage

Lua
local retval = GetTrainDirection(train)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3C9628A811CBD724, train, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = GetTrainDirection(train);

// by hash
const retval = Citizen.invokeNative('0x3C9628A811CBD724', train, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x3C9628A811CBD724, train);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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