RedM Natives

_GET_TRAIN_MODEL_FROM_TRAIN_CONFIG_BY_CAR_INDEX

Returns modelHash

Hash0x8DF5F6A19F99F0D5
Runtime nameGetTrainModelFromTrainConfigByCarIndex
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Hash _GET_TRAIN_MODEL_FROM_TRAIN_CONFIG_BY_CAR_INDEX(Hash trainConfig, int trainCarIndex);

Parameters

NameTypeDescription
trainConfigHash—
trainCarIndexint—

Returns Hash

Description

Returns modelHash

Usage

Lua
local retval = GetTrainModelFromTrainConfigByCarIndex(trainConfig, trainCarIndex)

-- always works, by hash
local retval = Citizen.InvokeNative(0x8DF5F6A19F99F0D5, trainConfig, trainCarIndex, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetTrainModelFromTrainConfigByCarIndex(trainConfig, trainCarIndex);

// by hash
const retval = Citizen.invokeNative('0x8DF5F6A19F99F0D5', trainConfig, trainCarIndex, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x8DF5F6A19F99F0D5, trainConfig, trainCarIndex);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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