RedM Natives

_IS_BOAT_GROUNDED

Hash0x30D86B2B7622D0EB
Runtime nameIsBoatGrounded
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_BOAT_GROUNDED(Vehicle vehicle);

Parameters

NameTypeDescription
vehicleVehicle—

Returns BOOL

Usage

Lua
local retval = IsBoatGrounded(vehicle)

-- always works, by hash
local retval = Citizen.InvokeNative(0x30D86B2B7622D0EB, vehicle, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsBoatGrounded(vehicle);

// by hash
const retval = Citizen.invokeNative('0x30D86B2B7622D0EB', vehicle, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x30D86B2B7622D0EB, vehicle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.