RedM Natives

_IS_VEHICLE_WHEEL_DESTROYED

Hash0xCB2CA620C48BC875
Runtime nameIsVehicleWheelDestroyed
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_VEHICLE_WHEEL_DESTROYED(Vehicle vehicle, int wheel);

Parameters

NameTypeDescription
vehicleVehicle—
wheelint—

Returns BOOL

Usage

Lua
local retval = IsVehicleWheelDestroyed(vehicle, wheel)

-- always works, by hash
local retval = Citizen.InvokeNative(0xCB2CA620C48BC875, vehicle, wheel, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsVehicleWheelDestroyed(vehicle, wheel);

// by hash
const retval = Citizen.invokeNative('0xCB2CA620C48BC875', vehicle, wheel, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xCB2CA620C48BC875, vehicle, wheel);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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