_SET_CARGO_COMPARTMENT_OPEN
Forces open a vehicle's primary cargo access point, such as dropping a wagon tailgate, opening a built-in lockbox, or revealing a hidden compartment.
Hash
0xF6E3D38869D0F7ADRuntime name
SetCargoCompartmentOpenNamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
_SET_VEHICLE_COMPARTMENT_DOOR_OPENSignature
void _SET_CARGO_COMPARTMENT_OPEN(Vehicle vehicle);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
Returns void
Description
Forces open a vehicle's primary cargo access point, such as dropping a wagon tailgate, opening a built-in lockbox, or revealing a hidden compartment.
One-way trigger: calling this again does not close the compartment.
Opens the compartment door of a vehicle if it has one, dropping the tailgate, opening a built-in lockbox, or revealing a hidden smuggler compartment
Usage
SetCargoCompartmentOpen(vehicle)
-- always works, by hash
Citizen.InvokeNative(0xF6E3D38869D0F7AD, vehicle)JavaScript and C#
SetCargoCompartmentOpen(vehicle);
// by hash
Citizen.invokeNative('0xF6E3D38869D0F7AD', vehicle);Function.Call((Hash)0xF6E3D38869D0F7AD, vehicle);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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