RedM Natives

_SET_TRAIN_MAX_SPEED

Maximum possible speed is 30.0 (108 km/h)

Hash0x9F29999DFDF2AEB8
Runtime nameSetTrainMaxSpeed
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_TRAIN_MAX_SPEED(Vehicle train, float speed);

Parameters

NameTypeDescription
trainVehicle—
speedfloat—

Returns void

Description

Maximum possible speed is 30.0 (108 km/h)

Usage

Lua
SetTrainMaxSpeed(train, speed)

-- always works, by hash
Citizen.InvokeNative(0x9F29999DFDF2AEB8, train, speed)
JavaScript and C#
JavaScript
SetTrainMaxSpeed(train, speed);

// by hash
Citizen.invokeNative('0x9F29999DFDF2AEB8', train, speed + 0.0000001);
C#
Function.Call((Hash)0x9F29999DFDF2AEB8, train, speed);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.