_SET_TRAIN_MAX_SPEED
Maximum possible speed is 30.0 (108 km/h)
Hash
0x9F29999DFDF2AEB8Runtime name
SetTrainMaxSpeedNamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_TRAIN_MAX_SPEED(Vehicle train, float speed);Parameters
| Name | Type | Description |
|---|---|---|
train | Vehicle | — |
speed | float | — |
Returns void
Description
Maximum possible speed is 30.0 (108 km/h)
Usage
SetTrainMaxSpeed(train, speed)
-- always works, by hash
Citizen.InvokeNative(0x9F29999DFDF2AEB8, train, speed)JavaScript and C#
SetTrainMaxSpeed(train, speed);
// by hash
Citizen.invokeNative('0x9F29999DFDF2AEB8', train, speed + 0.0000001);Function.Call((Hash)0x9F29999DFDF2AEB8, train, speed);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.