RedM Natives

_SET_VEHICLE_ROAD_LINK_FORCED

Picks the road/path link nearest (start to end) and stores it on the vehicle's driving component (used by R* Scripts to choose an exit link).

Hash0xC2E62678D602853C
Runtime nameSetVehicleRoadLinkForced
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_VEHICLE_ROAD_LINK_FORCED(Vehicle vehicle, float startX, float startY, float startZ, float endX, float endY, float endZ);

Parameters

NameTypeDescription
vehicleVehicle—
startXfloat—
startYfloat—
startZfloat—
endXfloat—
endYfloat—
endZfloat—

Returns void

Description

Picks the road/path link nearest (start to end) and stores it on the vehicle's driving component (used by R* Scripts to choose an exit link).

Usage

Lua
SetVehicleRoadLinkForced(vehicle, startX, startY, startZ, endX, endY, endZ)

-- always works, by hash
Citizen.InvokeNative(0xC2E62678D602853C, vehicle, startX, startY, startZ, endX, endY, endZ)
JavaScript and C#
JavaScript
SetVehicleRoadLinkForced(vehicle, startX, startY, startZ, endX, endY, endZ);

// by hash
Citizen.invokeNative('0xC2E62678D602853C', vehicle, startX + 0.0000001, startY + 0.0000001, startZ + 0.0000001, endX + 0.0000001, endY + 0.0000001, endZ + 0.0000001);
C#
Function.Call((Hash)0xC2E62678D602853C, vehicle, startX, startY, startZ, endX, endY, endZ);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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