RedM Natives

_SET_VEHICLE_SNOW_LEVEL

Hash0x6F73EFAB11651D7F
Runtime nameSetVehicleSnowLevel
NamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_VEHICLE_SNOW_LEVEL(Vehicle vehicle, float snowLevel);

Parameters

NameTypeDescription
vehicleVehicle—
snowLevelfloat—

Returns void

Description

snowLevel: 0.0 - 1.0

Usage

Lua
SetVehicleSnowLevel(vehicle, snowLevel)

-- always works, by hash
Citizen.InvokeNative(0x6F73EFAB11651D7F, vehicle, snowLevel)
JavaScript and C#
JavaScript
SetVehicleSnowLevel(vehicle, snowLevel);

// by hash
Citizen.invokeNative('0x6F73EFAB11651D7F', vehicle, snowLevel + 0.0000001);
C#
Function.Call((Hash)0x6F73EFAB11651D7F, vehicle, snowLevel);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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