_SET_VEHICLE_SNOW_LEVEL
Hash
0x6F73EFAB11651D7FRuntime name
SetVehicleSnowLevelNamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_VEHICLE_SNOW_LEVEL(Vehicle vehicle, float snowLevel);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
snowLevel | float | — |
Returns void
Description
snowLevel: 0.0 - 1.0
Usage
SetVehicleSnowLevel(vehicle, snowLevel)
-- always works, by hash
Citizen.InvokeNative(0x6F73EFAB11651D7F, vehicle, snowLevel)JavaScript and C#
SetVehicleSnowLevel(vehicle, snowLevel);
// by hash
Citizen.invokeNative('0x6F73EFAB11651D7F', vehicle, snowLevel + 0.0000001);Function.Call((Hash)0x6F73EFAB11651D7F, vehicle, snowLevel);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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