_SET_VEHICLE_WET_LEVEL
Hash
0x5AABB09F6FBD1F87Runtime name
SetVehicleWetLevelNamespaceVEHICLE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_VEHICLE_WET_LEVEL(Vehicle vehicle, float wetLevel);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
wetLevel | float | — |
Returns void
Description
wetLevel: 0.0 - 1.0
Usage
SetVehicleWetLevel(vehicle, wetLevel)
-- always works, by hash
Citizen.InvokeNative(0x5AABB09F6FBD1F87, vehicle, wetLevel)JavaScript and C#
SetVehicleWetLevel(vehicle, wetLevel);
// by hash
Citizen.invokeNative('0x5AABB09F6FBD1F87', vehicle, wetLevel + 0.0000001);Function.Call((Hash)0x5AABB09F6FBD1F87, vehicle, wetLevel);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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