RedM Natives

_0x1FBF7F5BA7E4BE3A

Hash0x1FBF7F5BA7E4BE3A
Runtime nameN_0x1fbf7f5ba7e4be3a
NamespaceVOICE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x1FBF7F5BA7E4BE3A(int p0);

Parameters

NameTypeDescription
p0int—

Returns void

Usage

Lua
N_0x1fbf7f5ba7e4be3a(p0)

-- always works, by hash
Citizen.InvokeNative(0x1FBF7F5BA7E4BE3A, p0)
JavaScript and C#
JavaScript
N_0x1fbf7f5ba7e4be3a(p0);

// by hash
Citizen.invokeNative('0x1FBF7F5BA7E4BE3A', p0);
C#
Function.Call((Hash)0x1FBF7F5BA7E4BE3A, p0);
  • This native has no known name, so the runtime exposes it only as N_0x1fbf7f5ba7e4be3a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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