RedM Natives

_0x2F82CAB262C8AE26

Hash0x2F82CAB262C8AE26
Runtime nameN_0x2f82cab262c8ae26
NamespaceVOICE
SideClient
NameHash only
Docs
Since build1207

Signature

float _0x2F82CAB262C8AE26(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns float

Usage

Lua
local retval = N_0x2f82cab262c8ae26(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0x2F82CAB262C8AE26, player, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = N_0x2f82cab262c8ae26(player);

// by hash
const retval = Citizen.invokeNative('0x2F82CAB262C8AE26', player, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x2F82CAB262C8AE26, player);
  • This native has no known name, so the runtime exposes it only as N_0x2f82cab262c8ae26 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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