RedM Natives

_0x4791899615D70FA2

Hash0x4791899615D70FA2
Runtime nameN_0x4791899615d70fa2
NamespaceVOICE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x4791899615D70FA2(Player player, int p1, int p2);

Parameters

NameTypeDescription
playerPlayer—
p1int—
p2int—

Returns void

Description

Params: p1 = 2; p2 = 3 in R* Script net_main_offline

Usage

Lua
N_0x4791899615d70fa2(player, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0x4791899615D70FA2, player, p1, p2)
JavaScript and C#
JavaScript
N_0x4791899615d70fa2(player, p1, p2);

// by hash
Citizen.invokeNative('0x4791899615D70FA2', player, p1, p2);
C#
Function.Call((Hash)0x4791899615D70FA2, player, p1, p2);
  • This native has no known name, so the runtime exposes it only as N_0x4791899615d70fa2 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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