RedM Natives

_0x49623BCFC3A3D829

Hash0x49623BCFC3A3D829
Runtime nameN_0x49623bcfc3a3d829
NamespaceVOICE
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x49623BCFC3A3D829(Player player, BOOL muted);

Parameters

NameTypeDescription
playerPlayer—
mutedBOOL—

Returns BOOL

Usage

Lua
local retval = N_0x49623bcfc3a3d829(player, muted)

-- always works, by hash
local retval = Citizen.InvokeNative(0x49623BCFC3A3D829, player, muted, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x49623bcfc3a3d829(player, muted);

// by hash
const retval = Citizen.invokeNative('0x49623BCFC3A3D829', player, muted, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x49623BCFC3A3D829, player, muted);
  • This native has no known name, so the runtime exposes it only as N_0x49623bcfc3a3d829 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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