_0x5CA7FB7D6DE49DCC
Hash
0x5CA7FB7D6DE49DCCRuntime name
N_0x5ca7fb7d6de49dccNamespaceVOICE
SideClient
NameHash only
Docs
Since build1207
Not called by the game's own scripts — behaviour may be incomplete.
Signature
float _0x5CA7FB7D6DE49DCC(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns float
Usage
local retval = N_0x5ca7fb7d6de49dcc(player)
-- always works, by hash
local retval = Citizen.InvokeNative(0x5CA7FB7D6DE49DCC, player, Citizen.ResultAsFloat())JavaScript and C#
const retval = N_0x5ca7fb7d6de49dcc(player);
// by hash
const retval = Citizen.invokeNative('0x5CA7FB7D6DE49DCC', player, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0x5CA7FB7D6DE49DCC, player);- This native has no known name, so the runtime exposes it only as
N_0x5ca7fb7d6de49dcc(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
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