RedM Natives

_0x5CA7FB7D6DE49DCC

Hash0x5CA7FB7D6DE49DCC
Runtime nameN_0x5ca7fb7d6de49dcc
NamespaceVOICE
SideClient
NameHash only
Docs
Since build1207

Not called by the game's own scripts — behaviour may be incomplete.

Signature

float _0x5CA7FB7D6DE49DCC(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns float

Usage

Lua
local retval = N_0x5ca7fb7d6de49dcc(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0x5CA7FB7D6DE49DCC, player, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = N_0x5ca7fb7d6de49dcc(player);

// by hash
const retval = Citizen.invokeNative('0x5CA7FB7D6DE49DCC', player, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x5CA7FB7D6DE49DCC, player);
  • This native has no known name, so the runtime exposes it only as N_0x5ca7fb7d6de49dcc (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.