RedM Natives

_0x79F478FF5F9F4F05

Hash0x79F478FF5F9F4F05
Runtime nameN_0x79f478ff5f9f4f05
NamespaceVOICE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x79F478FF5F9F4F05(BOOL enabled);

Parameters

NameTypeDescription
enabledBOOL—

Returns void

Usage

Lua
N_0x79f478ff5f9f4f05(enabled)

-- always works, by hash
Citizen.InvokeNative(0x79F478FF5F9F4F05, enabled)
JavaScript and C#
JavaScript
N_0x79f478ff5f9f4f05(enabled);

// by hash
Citizen.invokeNative('0x79F478FF5F9F4F05', enabled);
C#
Function.Call((Hash)0x79F478FF5F9F4F05, enabled);
  • This native has no known name, so the runtime exposes it only as N_0x79f478ff5f9f4f05 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.