RedM Natives

_0x8E462DB1EAA9C47C

Hash0x8E462DB1EAA9C47C
Runtime nameN_0x8e462db1eaa9c47c
NamespaceVOICE
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x8E462DB1EAA9C47C(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns BOOL

Usage

Lua
local retval = N_0x8e462db1eaa9c47c(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0x8E462DB1EAA9C47C, player, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x8e462db1eaa9c47c(player);

// by hash
const retval = Citizen.invokeNative('0x8E462DB1EAA9C47C', player, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x8E462DB1EAA9C47C, player);
  • This native has no known name, so the runtime exposes it only as N_0x8e462db1eaa9c47c (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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