RedM Natives

_0xB6E79850B759A30E

Hash0xB6E79850B759A30E
Runtime nameN_0xb6e79850b759a30e
NamespaceVOICE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xB6E79850B759A30E(int teamId, BOOL allow);

Parameters

NameTypeDescription
teamIdint—
allowBOOL—

Returns void

Usage

Lua
N_0xb6e79850b759a30e(teamId, allow)

-- always works, by hash
Citizen.InvokeNative(0xB6E79850B759A30E, teamId, allow)
JavaScript and C#
JavaScript
N_0xb6e79850b759a30e(teamId, allow);

// by hash
Citizen.invokeNative('0xB6E79850B759A30E', teamId, allow);
C#
Function.Call((Hash)0xB6E79850B759A30E, teamId, allow);
  • This native has no known name, so the runtime exposes it only as N_0xb6e79850b759a30e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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