RedM Natives

_0xCCF71FCFA0070B1A

Hash0xCCF71FCFA0070B1A
Runtime nameN_0xccf71fcfa0070b1a
NamespaceVOICE
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xCCF71FCFA0070B1A();

Returns BOOL

Usage

Lua
local retval = N_0xccf71fcfa0070b1a()

-- always works, by hash
local retval = Citizen.InvokeNative(0xCCF71FCFA0070B1A, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xccf71fcfa0070b1a();

// by hash
const retval = Citizen.invokeNative('0xCCF71FCFA0070B1A', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xCCF71FCFA0070B1A);
  • This native has no known name, so the runtime exposes it only as N_0xccf71fcfa0070b1a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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