_0xDB622ECD3DCBE078
Hash
0xDB622ECD3DCBE078Runtime name
N_0xdb622ecd3dcbe078NamespaceVOICE
SideClient
NameHash only
Docs
Since build1207
Not called by the game's own scripts — behaviour may be incomplete.
Signature
BOOL _0xDB622ECD3DCBE078(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns BOOL
Usage
local retval = N_0xdb622ecd3dcbe078(player)
-- always works, by hash
local retval = Citizen.InvokeNative(0xDB622ECD3DCBE078, player, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = N_0xdb622ecd3dcbe078(player);
// by hash
const retval = Citizen.invokeNative('0xDB622ECD3DCBE078', player, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xDB622ECD3DCBE078, player);- This native has no known name, so the runtime exposes it only as
N_0xdb622ecd3dcbe078(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.