_NETWORK_PLAYER_HAS_HEADSET
Hash
0xAA35FD9ABAB490A3Runtime name
NetworkPlayerHasHeadsetNamespaceVOICE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _NETWORK_PLAYER_HAS_HEADSET(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns BOOL
Usage
local retval = NetworkPlayerHasHeadset(player)
-- always works, by hash
local retval = Citizen.InvokeNative(0xAA35FD9ABAB490A3, player, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = NetworkPlayerHasHeadset(player);
// by hash
const retval = Citizen.invokeNative('0xAA35FD9ABAB490A3', player, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xAA35FD9ABAB490A3, player);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.