RedM Natives

_0xD882C5B3991575B7

Hash0xD882C5B3991575B7
Runtime nameN_0xd882c5b3991575b7
NamespaceVOLUME
SideClient
NameHash only
Docs
Since build1207

Signature

Vector3 _0xD882C5B3991575B7(Any p0, Any p1, Any p2, Any p3, Any p4);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—

Returns Vector3

Usage

Lua
local retval = N_0xd882c5b3991575b7(p0, p1, p2, p3, p4)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD882C5B3991575B7, p0, p1, p2, p3, p4, Citizen.ResultAsVector())
JavaScript and C#
JavaScript
const retval = N_0xd882c5b3991575b7(p0, p1, p2, p3, p4);

// by hash
const retval = Citizen.invokeNative('0xD882C5B3991575B7', p0, p1, p2, p3, p4, Citizen.returnResultAnyway(), Citizen.resultAsVector());
C#
Vector3 retval = Function.Call<Vector3>((Hash)0xD882C5B3991575B7, p0, p1, p2, p3, p4);
  • This native has no known name, so the runtime exposes it only as N_0xd882c5b3991575b7 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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