RedM Natives

CREATE_VOLUME_SPHERE

Hash0xB3FB80A32BAE3065
Runtime nameCreateVolumeSphere
NamespaceVOLUME
SideClient
NameOfficial
Docs
Since build1207

Signature

Volume CREATE_VOLUME_SPHERE(float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
rotXfloat—
rotYfloat—
rotZfloat—
scaleXfloat—
scaleYfloat—
scaleZfloat—

Returns Volume

Usage

Lua
local retval = CreateVolumeSphere(x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB3FB80A32BAE3065, x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = CreateVolumeSphere(x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ);

// by hash
const retval = Citizen.invokeNative('0xB3FB80A32BAE3065', x + 0.0000001, y + 0.0000001, z + 0.0000001, rotX + 0.0000001, rotY + 0.0000001, rotZ + 0.0000001, scaleX + 0.0000001, scaleY + 0.0000001, scaleZ + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xB3FB80A32BAE3065, x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.