RedM Natives

IS_POINT_IN_VOLUME

Old name: _IS_POSITION_INSIDE_VOLUME

Hash0xF256A75210C5C0EB
Runtime nameIsPointInVolume
NamespaceVOLUME
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL IS_POINT_IN_VOLUME(Volume volume, float x, float y, float z);

Parameters

NameTypeDescription
volumeVolume—
xfloat—
yfloat—
zfloat—

Returns BOOL

Description

Old name: _IS_POSITION_INSIDE_VOLUME

Usage

Lua
local retval = IsPointInVolume(volume, x, y, z)

-- always works, by hash
local retval = Citizen.InvokeNative(0xF256A75210C5C0EB, volume, x, y, z, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsPointInVolume(volume, x, y, z);

// by hash
const retval = Citizen.invokeNative('0xF256A75210C5C0EB', volume, x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xF256A75210C5C0EB, volume, x, y, z);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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