_ADD_SPHERE_VOLUME_TO_VOLUME_AGGREGATE
Hash
0x5B7D7BF36D2DE18BRuntime name
AddSphereVolumeToVolumeAggregateNamespaceVOLUME
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _ADD_SPHERE_VOLUME_TO_VOLUME_AGGREGATE(Volume aggregate, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9);Parameters
| Name | Type | Description |
|---|---|---|
aggregate | Volume | — |
p1 | float | — |
p2 | float | — |
p3 | float | — |
p4 | float | — |
p5 | float | — |
p6 | float | — |
p7 | float | — |
p8 | float | — |
p9 | float | — |
Returns void
Usage
AddSphereVolumeToVolumeAggregate(aggregate, p1, p2, p3, p4, p5, p6, p7, p8, p9)
-- always works, by hash
Citizen.InvokeNative(0x5B7D7BF36D2DE18B, aggregate, p1, p2, p3, p4, p5, p6, p7, p8, p9)JavaScript and C#
AddSphereVolumeToVolumeAggregate(aggregate, p1, p2, p3, p4, p5, p6, p7, p8, p9);
// by hash
Citizen.invokeNative('0x5B7D7BF36D2DE18B', aggregate, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, p4 + 0.0000001, p5 + 0.0000001, p6 + 0.0000001, p7 + 0.0000001, p8 + 0.0000001, p9 + 0.0000001);Function.Call((Hash)0x5B7D7BF36D2DE18B, aggregate, p1, p2, p3, p4, p5, p6, p7, p8, p9);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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