RedM Natives

_CREATE_VOLUME_AGGREGATE_WITH_CUSTOM_NAME

Hash0x5D580DE6398BB162
Runtime nameCreateVolumeAggregateWithCustomName
NamespaceVOLUME
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Volume _CREATE_VOLUME_AGGREGATE_WITH_CUSTOM_NAME(const char* name);

Parameters

NameTypeDescription
nameconst char*—

Returns Volume

Usage

Lua
local retval = CreateVolumeAggregateWithCustomName(name)

-- always works, by hash
local retval = Citizen.InvokeNative(0x5D580DE6398BB162, name, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = CreateVolumeAggregateWithCustomName(name);

// by hash
const retval = Citizen.invokeNative('0x5D580DE6398BB162', name, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x5D580DE6398BB162, name);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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