_CREATE_VOLUME_LOCK
Hash
0x00BBF7CEAE8C666ARuntime name
CreateVolumeLockNamespaceVOLUME
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Volume _CREATE_VOLUME_LOCK(float x, float y, float z, float radius, int flag, Any p5);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
radius | float | — |
flag | int | — |
p5 | Any | — |
Returns Volume
Description
Params: p5 is always 0
Usage
local retval = CreateVolumeLock(x, y, z, radius, flag, p5)
-- always works, by hash
local retval = Citizen.InvokeNative(0x00BBF7CEAE8C666A, x, y, z, radius, flag, p5, Citizen.ResultAsInteger())JavaScript and C#
const retval = CreateVolumeLock(x, y, z, radius, flag, p5);
// by hash
const retval = Citizen.invokeNative('0x00BBF7CEAE8C666A', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, flag, p5, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x00BBF7CEAE8C666A, x, y, z, radius, flag, p5);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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