RedM Natives

_CREATE_VOLUME_LOCK

Hash0x00BBF7CEAE8C666A
Runtime nameCreateVolumeLock
NamespaceVOLUME
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Volume _CREATE_VOLUME_LOCK(float x, float y, float z, float radius, int flag, Any p5);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
radiusfloat—
flagint—
p5Any—

Returns Volume

Description

Params: p5 is always 0

Usage

Lua
local retval = CreateVolumeLock(x, y, z, radius, flag, p5)

-- always works, by hash
local retval = Citizen.InvokeNative(0x00BBF7CEAE8C666A, x, y, z, radius, flag, p5, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = CreateVolumeLock(x, y, z, radius, flag, p5);

// by hash
const retval = Citizen.invokeNative('0x00BBF7CEAE8C666A', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, flag, p5, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x00BBF7CEAE8C666A, x, y, z, radius, flag, p5);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.