RedM Natives

_CREATE_VOLUME_SPHERE_WITH_CUSTOM_NAME

Hash0x10157BC3247FF3BA
Runtime nameCreateVolumeSphereWithCustomName
NamespaceVOLUME
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Volume _CREATE_VOLUME_SPHERE_WITH_CUSTOM_NAME(float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, const char* name);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
rotXfloat—
rotYfloat—
rotZfloat—
scaleXfloat—
scaleYfloat—
scaleZfloat—
nameconst char*—

Returns Volume

Usage

Lua
local retval = CreateVolumeSphereWithCustomName(x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ, name)

-- always works, by hash
local retval = Citizen.InvokeNative(0x10157BC3247FF3BA, x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ, name, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = CreateVolumeSphereWithCustomName(x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ, name);

// by hash
const retval = Citizen.invokeNative('0x10157BC3247FF3BA', x + 0.0000001, y + 0.0000001, z + 0.0000001, rotX + 0.0000001, rotY + 0.0000001, rotZ + 0.0000001, scaleX + 0.0000001, scaleY + 0.0000001, scaleZ + 0.0000001, name, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x10157BC3247FF3BA, x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ, name);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.