RedM Natives

_FIND_VOLUME_LOCK_REQUEST_ID_WITH_ARGS

Hash0x77A6E4AD0C496F81
Runtime nameFindVolumeLockRequestIdWithArgs
NamespaceVOLUME
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _FIND_VOLUME_LOCK_REQUEST_ID_WITH_ARGS(Any* args);

Parameters

NameTypeDescription
argsAny*—

Returns int

Usage

Lua
local retval, args = FindVolumeLockRequestIdWithArgs(args)

-- always works, by hash
local retval, args = Citizen.InvokeNative(0x77A6E4AD0C496F81, Citizen.PointerValueIntInitialized(args), Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const [retval, args] = FindVolumeLockRequestIdWithArgs(args);

// by hash
const [retval, args] = Citizen.invokeNative('0x77A6E4AD0C496F81', Citizen.pointerValueIntInitialized(args), Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
var args = new OutputArgument();
int retval = Function.Call<int>((Hash)0x77A6E4AD0C496F81, args);
// args.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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